
Supercars 3 Maximum Tune
SUPERCARS 3 - Maximum tune Done - New rotating music for race, tweaks to all screens and intro musicTo be done - New levels, cars 5 + 6 (Ford rs cosworth + suzuki swift)A Supercars (Magnetic Fields) remake with many features by JOTD Features: high-resolution graphics (enhancements to original graphics, rendered graphics, 256 colorscreens ripped from Supercars International)enhanced sound2 player modejoypad and keyboard controlrendered & multicolored carsall 21 Supercars 2 circuitsall 10 Supercars circuits (with high cpu cars aggressivity for more fun!)custom circuitscar selectionfull range of animated weaponspowerful circuit editorshades/shadowsmoving gatestrainsfully localizedshop & repairs256 color localizable communication screensTries to keep up with the Supercars II "spirit"optional in-game musicoptional remixed title musicworks on Windows XP, Windows 7, MacOSXhas a dedicated Pandora port (by Seb: http://repo.openpandora.org/?page=detail&app=supercars3_ptitseb) !!!!! Please read below before writing me about a bug. It is very likely to be on either ofthe lists below !!!!! High-priority To Do: sc1 course testhard course testbetter computer car guidance when collided Medium/Low-priority To Do: if music is set to "in menus", escaping does not reset the title musicdifferentiate skid according to sceneries (rock, grass, snow)oh and... maybe even a lil weapons counter so you know how many ... whatever you have left(like on supercars international)ah, yeah- maybe have the background music a lil louder as default... and allow users to set thelevels in the options :>finish supercars 1 localecredit the original SC2 people: Communication Section Characters by Jeremy Smith, Additional Work Peter Liggett, joystick code, additional musicfix hiscore remixesadd more new circuits in the "remix" circuit setzone test should be better when car is reappearing (if zone too small then can explode at once)car behaviour: slope acceleration/deceleration is not right (should add/sub, not multiply)gfx: full-screen snapshot (F2) has problemseditor: add desynchronized gate system (for hard level 2), rewrite region editor using visual editor to do somanagement: Support repair with random damageAI: fix the problem when the computer car goes backwards and is stuck against a wallsecond player joystick control Minor To Do: gfx: change font in shopauto car selectioncheck if sound threads are really killed when exiting the gamegfx: explosion in a tunnel: not properly clippedsound: sometimes races start at once (no horn)text: finish french localization of communication screens: insurance, reporter, sponsor, arms dealereditor: when creating a route, renumber points to put last point as the last point of finish zonegfx: car start under a tunnel problem: completely hidden (race 7 of hard level)keys not responding properly in menusAI: variable aim for computer cars (not for homers)AI: "smart" option for enemy cars (for weapon firing depending on the weapon, train jumping, overtaking)sounds not played on some slow machinesno supercars 1 in-game music tracks!: not in mod format but "Ben Daglish" format: no replayer => won't be done! not confirmed bugs To Do: find out why braking is still framerate/update freq. dependentCPU spin to fix (if angle too sharp then brake)management: add the money BEFORE money-stealing comm screens deduct the money (so it's harder, and faithful)sometimes car engine does not stop on game exit How to start: Windows: Just run the Supercars3.bat command file located in the "bin" sub-directoryLinux/Unix: run the Supercars3.sh command file located in the "bin" sub-directory Requirements: Java Runtime 1.5 or higher (Else you get "cannot find main class, program will exit" message at startup)(I recommend 1.5 instead of 1.6 when playing in full-screen mode)Windows or Linux (use .bat files on Windows, .sh files on Linux) Controls: To play, press SPACE to activate options screen.Use arrows to select, TAB to switch option pages, RETURN to start the game. Arrows+Space or joypad control player 1, numeric pad+0 control player 2ESC: quits the game and return to titles.P: pauses the game.F1: screen snapshotF2: full circuit snapshot (mainly for debug purposes, but still...)F10: quit the application anytime.right arrow: skips to next demo screen (during rolling demo)
John Retroreloader @ Return learn games 4 games· 247 followers· 13 ratings· portfolio 50 View creator →
