
MineBoyAdvance
This is my submission for GBA Jam 2022. It is a 2D voxel game inspired by Minecraft with "infinite" "random" terrain. Emulator used for testing during development was mGBA.Check out my game Mirror Room: https://sulsadood.itch.io/mirror-room Controls: Arrow Keys - Move/Break/Place Hold A(X) - go into Place Mode Hold B(Z) - go into Break Mode Hold Right Trigger(S) - Aim Down (to Place and Break blocks at Ground Level with Left or Right Keys) Hold Left Trigger(A) - Aim Up (to Place and Break blocks at Eye Level with Left or Right Keys) Start(ENTER) - Shift selected Inventory slot to the right Select(BACKSPACE) - Shift selected Inventory slot to the left Hold A + Start + Select for 3s- a New Random World will be generated on restart (the first world generated is always the same)(not applicable in Windows Port) Chunks only save if you break/place 3 blocks or place a special block. This game was built from 3DSage's GBA template. *Update- I made a port for Windows with SDL2. It doesn't have sound, but besides that it has feature parity with the GBA version. I did fix some bugs in the port that I missed in the GBA version and the world saves are now 977kB instead of 32kB. Also, instead of a max number of enemies of 6 it is now 8.
sulsadood 7 followers· portfolio 7 View creator →

