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Dream Defender

This is the ninth game I've made without using a tutorial. This game was made in 9 days after 0 failed attempts*. This is my entry for the Godot Wild Jam # 55! By making this I learned: A bit about how Godot 4.0 differs from 3.xSpecifically, how tweens work in Godot 4.0. I actually caused a crash in earlier versions of my game because I didn't know how to properly manage tweens yet (shout out to Zaraza in the discord for helping me figure that out).How, why, and when to preload resources that will be used later.Not a ton. Honestly, I kind of played it safe with this game and stuck to stuff I already knew because I was testing out the new version of the engine and getting back into making games more generally after a long time off. Things I would have liked to do given more time A way to wake up houses once they fall asleep, thereby gaining your parts backMore levelsMore parts (other ideas were pinball-style flippers that threw the bombs away and a way to click on bombs to explode them early)If those last two things were implemented, a points system where you could "buy" more parts.Instead of the timer, my first idea was that the moon would travel across the sky to indicate the time left in the level.Pausing. A settings menu. At the very least volume control (I'm sorry that it's loud). At this point in the training I should dedicate two weeks to a game. I think with two full weeks I could build the version that I initially envisioned. If I do, I will reupload it (after the jam voting period ends) and update this description accordingly.

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