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Cover image for Super Meat boy DEMAKE for the GameBoy Color (Demo)

Super Meat boy DEMAKE for the GameBoy Color (Demo)

DESKTOP CONTROLS: Z= 'A' button X= 'B' button Arrow keys or WASD to move Enter= 'Start' button SUPER MEAT BOY DEMAKE FOR GAMEBOY COLOR! This is a very early-alpha build for a project I am working on, most of the platforming physics/artwork will be changed in the beta build. If you don't hear sounds past the logo screen, your headphones aren't broken, I just haven't tackled sfx/music yet. If you are interested in making artwork/sfx for this game, let me know! -Discord @hellzblazez CHANGELOG ---------------------------------------- Mar 28- Version 0.95a Added Rom as download, project put on pause until I can get more time to work on it Dec 13- Version 0.95 Chapter 2 Lvls 1-10 added (I temporarily removed level completion requirments so you won't have to re-play previous levels in order to play them)Minor changes to physics Dec 1 - Version 0.92 Options menu!In a level, you can press start to give options to restart the level or go back to the level select screenChanges to meatboy's physics. He now gets a lot more horizontal velocity after jumping, which will make jumping around saws a lot easier.Still more fine tuning to be made, especially when it comes to scaling a wall vertically.Some sfx added, temporary music added (In the future I will add music that is similar to SMB OSTChanges to level spritesheets, now there is a clear border around terrain that makes the separation between foreground and background more apparent. Nov 26 - Version 0.91 Small changes to some background levels Incorporated fixes made to platform engine (fixes disintegrating blocks)Fixed graphical bug involving wall-slide sprite state Nov 26 - Version 0.9 Uploaded alpha build

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