
ZX Spectrum - Saboteur 2 mod
ZX Spectrum Saboteur 2 mod version 1.2.5 March 2024 - December 2025 I am a big fan of the original 1987 Saboteur 2 for ZX Spectrum by Clive Townsend. This is my attempt to make this old classic more enjoyable but still very close to the original. The entire game code was rewritten with performance and playability as the highest priorities. Please check Clive`s website: https://www.clivetownsend.com Changes: Bugfixes Performance optimizations and adjustable game speed Double buffering with vsync (with limitations) Added some visual elements from 2019 remake Added new sound effects Added game pause Added achievementsAdded new missionImproved game balance And more... [128k version]:Added AY musicAdded game map Fixed bugs: Android or puma receives damage when ninja hits the flame of a flamethrower Ninja receives damage when flame covers a projectile(even one shot\thrown by enemy) The lift bug Slow climbing up \ lifting up The fall damage bug No 'bike arrived' message when using teleport The flame clipping bug The Infinite tape pieces bug - now this stash has 2 pieces of tape The walking underwater bug The throwing objects through the wall bug The glitchy android bug - now he looks different and is stronger Fence terminal no longer controls lifts in missions without the fence Single fire key press on the terminal could cause several activations Throwing projectile at electric fence could kill ninja Puma on the left side of the screen could damage ninja at the right side of the screen. Lift position now resets when starting new game Enemy status \ position now resets when starting new game 'Health' is now properly stored for each enemy and is not reset when the ninja leaves the room The androids misalignment bug The android remote attack bug Redundant screen updates when the flame is clipped Flame rendering bug caused by android being on layer #2 The punch hitbox offset bug Game speed is adjustable ranging from 0 to 9: 0 - 5 fps, 1 - 5.5 fps - very close to the original, 2 - 6 fps, 3 - 7 fps, 4 - 8 fps, 5 - 10 fps, 6 - 12.5 fps (default), 7 - 16.7 fps, 8 - up to 25 fps, 9 - no delays and no vsync, about 7.5 times faster than the original on average. Speeds 8 and 9 are unplayable, I use them for benchmarking. Game balance changes: Ninja's kicks and throwables deal more damage: throwables and high kick - 2 damage points, flying kick - 2-3 Remaining HPs are now properly stored for each enemy. Also enemy 'health' now slowly regenerates. Reduced bat damage by 1 damage point Ninja takes less damage when falling from a small height: no damage if height is less than 15 tiles, half damage if less than 2 floors (36 tiles) Android sits longer after shooting the ninjaNow you can run over enemies with a motorcycle In addition to the original 9 missions, there are also 7 achievements that can be unlocked by completing specific tasks — but the player has to figure out what to do on their own. You might find this map helpful. https://spectrumcomputing.co.uk/forums/viewtopic.php?t=10993 Project's YouTube playlist: Amstrad CPC version: https://thealfest.itch.io/amstrad-cpc-saboteur-2-mod MSX version: https://thealfest.itch.io/saboteur-2-msx
thealfest 5 games· 104 followers· 17 ratings· portfolio 49 View creator →


