
Scarlet Harvest
London, 2036. An alien force has descended to exterminate humanity. Communications have been lost, the population is panicking. But one man stands between mankind and total annihilation: REX CLAYTON, private security for a wealthy tycoon until the invasion began. Now the city is overrun. Grab your gun, lock and load - it's time to frag some Hargs! Scarlet Harvest is my first game developed in Easy FPS Editor, a simple 2.5D raycast engine designed to make early 90s shooters like to Doom , Wolfenstein, and Rise of the Triad . Version 1 was made for a horror game contest but now I'm expanding it into a "full" game, i.e. longer than three levels. Using efpse's rudimentary 3D model support and basic lighting engine, Scarlet Harvest takes inspiration from early polygonal games like Quake and Carmaggedon, and FMV games like Titanic: An Adventure Out of Time, as well as a healthy dose of F.E.A.R. and H.G. Wells' The War of the Worlds. Let me know what you think as I continue to learn this fascinating little engine!
Tanner Productions 1 games· 39 followers· 4 ratings· portfolio 35 View creator →


