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Sausage Adventure

Control : keyboard : D or A to moov J for Dash and moov wal andl K for jump controller : directional arrow for moove B for Dash and moov wall and A for jump As part of an intensive four-day school workshop, I had the opportunity to create a 2D pixel art video game on my own, a platformer developed with GB Studio. The main challenge was to make a playable project with an important technical constraint: the game had to run on the Game Boy, which imposes limitations in terms of colors, resolution, and available resources. In this game, the player embodies a unique sausage-shaped superhero! Our hero must collect sausages scattered throughout the levels. The ultimate goal is to escape, overcoming traps and skillfully navigating platforms. The pixel art style and retro platform mechanics pay homage to classic Game Boy games while offering fun and accessible gameplay. This project allowed me to discover the technical specifics of developing for the Game Boy and to adapt to the console’s constraints, all while exploring video game design.

Blaoods 7 followers· portfolio 7 View creator →
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★ 5 avg rating
1 ratings
3 comments
Catalog standing Top 87%
#346,633 of 399,791most rated

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