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Space Janitor

Demo project, to give myself a goal and to create a skeleton for a more complex space station building game. Gameplay video: Goal of the game: Surviving fire and leak disasters in a space station that increases in size continuously. You can buy upgrades to your character and the station. You win when you have 8 rooms. You fail when 3 rooms breaks down. Skeleton includes the following functionalities: Creating a 2D room layout with small and large roomsCorrectly defining where new rooms can be added and managing roomsNavigation between rooms Tool handling with levelup possibilities and correctly showing and animating different toolsEquipment usage (boots) on the character Several manager services for handling game state and information Settings menuEtc: audio, multiple scenes Also I learned a lot about Unity and got used to C# as a Java dev. 😅 Plus I used Inkscape to create all the graphics. 🎨 I'm looking for any kind of feedback: The graphics might get replaced, but how do you feel about the layout, the main view of the game would be a side view where astronauts are floating around Floating astronauts are more realistic IMO, is it lame? Any other feedback is welcome: you have found a bug, you don't like something, you hate the whole thing and you think I should go back developing backend services 😁

gaRosz 1 followers· portfolio 2 View creator →
Android
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★ 5 avg rating
1 ratings
1 comments
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