
Goofyathlon
PLEASE REFFER TO THE DOWNLOADABLE FILES TO PLAY README.txt CONTAINS THE SMARTPHONE CONNECTION INSTRUCTIONS Keyboard Controls: Q-E Inflate BalloonsDirectional Arrows left-right-up-downQ Smash with hammer SUMMARY PreparePlayRepeat In this game, you will play different minigames related to movement and time reaction to obtain the highest score. PILARS AccesibilityDynamicFancy based on movement Intuitive minigames and easy to learn. Take control of your character with your body movement: We have developed the main movement control using the mobile phone as the controller (README.txt contains the instructions to connect ypur phone to the game, it can be played on keyboard too). ART STYLE Own Art Low Poly ModelingRGB Textures2D RGB Textures Assets Every asset and piece of art was created during the Game Jam. Some of our style keys were: - Character 3D Modelling and assets has been made using 3DS Max. - In order to ease work flow we used RGB Textures, which later were edited in Unity using our own Shader that let us change colours freely. - We used 2D assets and 2D Textures to help us build the different levels. Submission for Madrid in Game Serious Game Hackathon #2




