
Blunder Beach
Blunder Beach is a couch co-op party game for up to 4 players! Race to the finish line in devilish obstacle courses that will have you swearing at your friends as you send them flying into Davy Jones locker! Works best with controller. Warning: The game is quite difficult, there is only slight shame in skipping levels. This game was created by a dedicated team of students working on the project full-time at Falmouth University as part of the Games Academy Ba(Hons) Games Development course. The project uses UE4 and was planned using Scrum methodologies and used Jira for project planning and Perforce for version control. Controls (Controller/Keyboard): Move: Left Stick/WASD Jump: A button/Space Dash: X button/E Pause/Join Game (Lobby only): Start/Enter Skip Level/Leave Game (Lobby only): Back/Backspace Credits By Department and Alphabetical Order: Art Doug Allen - Environment ArtChris Gamble - Environment ArtGeorgia Higgins - Character ArtJack Williams - Environment Art and VFX AnimationEwon Harding - AnimationJake Parker - Animation CodeTom Clark - ProgrammerRory O'Dwyer - Lead Programmer Additional Code byDean Harland Emiljano Kurbiba Gameplay DesignOstin Tullener Level DesignEthan Leavold UX & UI DesignFabian Storm-Streames Additional Design byEwon Harding - LevelsOscar Værnø - Systems AudioMagnus Hodne - MusicBarnaby Fryer - SFX ProductionOscar Værnø


