
Darkness Descends
Darkness has swept over the world and only you can stop it from spreading and wiping out humanity. Delve deep into an ever changing tomb and close the gates to the dark realm. An exploration rogue like game set in a dark catacomb with an ever changing layout. Navigate your way through the dangers of the dark with only the guide of your torch. CONTROLS W A S D - MovementShift - SprintE - Interact (w/ items that have a floating marker above them)Space - Swing TorchQ - View Health and StaminaESC - PauseTIPS Dying resets you back to level 1Avoid pits, they are instant deathsMove towards the black wraiths with your torch to scare them away.When your torch fades the next hit will possess you.You can relight your torch at any campfire, finding them is key to surviving. HOW TO PLAY Using your torch, which acts as your health and guiding light, navigate your way to each levels portal and close it by interacting with it. Be careful as your torch begins to fade over time and can ONLY be recharged at a campfire. If your light is lost you will be vulnerable to possession. In the dark tomb you will encounter enemies afraid of the light, flash your torch in front of you to have them flee before the mighty power of the light. But be careful, any who have gone before you may be possessed and are not scared of the light, for them you will have to resort to physical means (Attacking), or... run. The levels are procedural generated and will become a maze. The best way to navigate is to light the torch scones and candles along your path. Now go fourth and save the world from the Darkness. We need you, Acolyte. https://giphy.com/embed/1fk6YVku96kQzkGdlV https://giphy.com/embed/du199FV8u4rjugMmEm DISCLAIMER This game was made as part of the Godot Wild Jam #7 - Game Jam. The theme was Possession. CREDITS Joshua Burns - Composer/Audio Designer Osama Hassan - Artist Ahmad Idriss - Gameplay Engineer Mathew Nold - Systems Engineer
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