
Slayer Dragon
You are the dragon the dragon slayers were sent to slay...you are the SLAYER DRAGON!! WASD or arrow keys to move, mouse to aim and shoot. -- 01/05/26 Initial project created for SoloDevelopment #10 - New Year Jam! 02/09/26 Updated for SoloDev Marathon Jam #503/30/26 Final update (just added music and better fonts, we phoned it in a bit because I want to move on to better organized projects)--All assets (music and art) are by me EXCEPT for the following: art: grass tiles: Sprout Lands -By : Cup Nooble sfx: coin jangle by AlexZavesa from Pixabay screaming man by Lola Joy from Pixabay All art was made during the game jam, and the music track comes from a different game I was working on earlier this year that I decided was too wild for me to mix fully and put on spotify. It's honestly just a placeholder until I compose real music for this.---03/30/26 devlogI had all these plans for updates and was going to execute them, but since this is my first programmed from scratch type game (based on a tutorial), there are some organizational errors I made early on that have hindered adding new features. As a result I'm not going to get hung up on this project for too much longer and have decided to just move on :)The only thing I really changed was just adding some new music, getting rid of the level select menu, and updating the font. I'll probably post the soundtrack to Spotify but I'm sure no one is fiending for the Slayer Dragon OST anytime soon.On to better (more organized) things...what a fun start though!--- 02/09/26 description (submission to SoloDevelopment Marathon Jam #5) these should probably be devlogs... Much progress made in this month in terms of learning coding and making this game I want it to be, but I did not meet many goals I wanted to... would like to refine the sfx, art, and ui as well as the boss 1 behavior before i move on to the next boss. so maybe this is next month... hopefully i can find another jam to submit to to motivate me to continue practicing!! ---01/05/26 description Full disclosure: I am very rudimentary with programming and followed this tutorial by Coding with Russ pretty much to a tee since I'm pretty unfamiliar with the engine and wanted to learn about basic development in this jam. Here is the link to the tutorial series: I plan to enter this into the month-long jam and implement some of my own original features and remove some concepts I don't like, which include:gameplay: - levels that incorporate waves (I either want to incorporate waves into levels with a boss at the end, or just dissolve the waves entirely)- bosses (as said above)- health bar instead of lives- varying enemies with scaling difficulties (and maybe don't die immediately!_- MAKE GAME HARDER- introduce gold hoard to defend as well as yourself- additional itemsmisc other:- sound effects- remodeling some existing assets (music, sprites)- create my own tileset- title screen- cover art (instead of just a screenshot)- use dialogic to do some before-level cutscenes with bosses (I love making art panels)If there are any (simple) other suggestions for me to work on throughout the month let me know! I want to learn as much as I can from working on this (despite this likely being pretty basic compared to everyone else's cool stuff!)
tunkl 16 followers· portfolio 10 View creator →