
SOS
S · O · S S A V E O U R S O U L S You wake up in a hotel hallway with no memory of how you got there. Your name is Alba. Beyond that, nothing is certain. The doors are closed. But behind each one, someone is waiting. Not for rescue. Not for answers. Just for someone who doesn't walk away. About the game Save Our Souls is a short atmospheric visual novel about connection, memory and the things we carry without realizing it. Knock on doors. Listen carefully. The right words matter. So does what you choose to carry with you. The Bubbles When Alba was a little girl, she loved blowing soap bubbles. Not to play. To share. She would blow them toward strangers, toward closed windows, toward anyone who looked like they needed something light in their day. She always believed that if a bubble reached someone before it burst, it meant they could still be helped. She still believes that. In Save Our Souls, Alba's bubbles are her chances — fragile, floating, full of quiet hope. Every wrong word, every misstep, every moment she pushes too hard or says too little... one bursts. When they're all gone, so is the chance to reach someone. Choose carefully. Bubbles don't come back. Features 🚪 5 unique characters, each with their own story 🔀 Branching choices that affect each interaction 🧩 An item chain that connects every soul in the hotel 🫧 A bubble system that tracks Alba's chances to help 🌫️ A liminal, melancholic atmosphere ⏱️ Short experience — completable in one sitting Credits Joshua Game Developer · Technical Director · Music & Sound Design Tenshi Concept Art · Original Story Idea Hugo Design Support · Documentation · QA Testing Some doors only open when you're ready.
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