
What did Mum say?
DescriptionI started this prototype as a personal video game diary project, but quickly found myself stuck with the following question: how do you give agency to the player when the story is already written? So instead of becoming a game about exploring past events, it became a game about exploring the memories of these events—on which I still have agency. The game recreates a recollection experience I had a few months ago, when I found myself unable to remember something my mother had told me as a child following an important personal event. CommandsMouse wheel: focus on a memory item Keyboard: just used to type an answer (then click Complete Recollection)Left click: everything else Fonts Perfect DOS VGA 437, by Zeh FernandoPixel Arial 11, by Max
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