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Common Magic & Cults for Cairn

Common Magic & Cults is an unofficial supplement for Cairn. It provides an elegant conversion of the four magic systems present in most d100 fantasy games: 1. COMMON MAGIC 2. DIVINE MAGIC 3. SPIRIT MAGIC 4. SORCERY Additionally, there are rules to create CULTS, powerful factions that channel the magic of the gods. At the end there is a list of Common Magic Spells that can be used with the rules provided or as vanilla Spellbooks. Cairn 2e (written by Yochai Gal) is licensed under CC-BY-SA 4.0. Check out the website for more info: https://cairnrpg.com/

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