
OpenvoreV0.6
## [V0.6] ### Added added text for failing to beat a pred in a stat contest you're signifigantly better than them in. Fame/infamy system: gain fame from missions, ★ in player stats HUD (color shifts green→yellow→red based on infamy ratio). gain infamy from being naughty in public (eating unwilling, burping at/insulting people, disposal etc.) NPCs also have the stat Sheriff arc: first warning (fame+infamy≥5), arrest attempt (infamy≥fame≥10 → investigation escape scene), replacement if sheriff dies. One-time story events. Nemesis checks implemented: nemesis now applies aggression buffs on encounter, resists player escape from belly, advances story ticker when companion digests them, and taunts player when digesting them. Nemesis story arc (stage 1-3) Pre-digestion phase added to belly times/locations, for less aggro preds with potentially infinite loop. Belly locations expanded: added park (day), bar (night), home (day+night) added variation when you offer yourself to a signifigantly weaker, but smart pred. Per-NPC interaction trackers: NPC_vored, NPC_digested, NPC_dumped, player_vored, player_digested, player_dumped, player_fucked, player_endo. Access via npc1.NPC_vored etc. scene_greet now reacts to what happened since the last greeting: NPC delivers personality-driven commentary on the most significant encounter (digestion, disposal, endo, vore, sex) before proceeding to the normal interaction menu. Snapshot of counters stored per-NPC and updated each visit. NPC revival: on death the pred who ate you (then your best friend) will pay to revive you if relation+wealth≥50 and wealth≥30; they lose 10 wealth and 5rel Landlord intro and fame 12 scene ### Changed Time now passes while being digested Time-reversal death ("the clock ticks back") now rewinds the encounter ### Fixed Temporary NPC stat boost system get_npc_by_job no longer treats a job-holder you're digesting (npc10 while digest_1) as dead, so safely releasing them won't have prematurely triggered a sheriff investigation / job reassignment. Revival "View revival list" no longer overflows the dialogue box: shows the first three then "and N more". Chatting with your companion from the city map no longer exits to the main menu afterwards (city now re-shows the map when an inventory Call action returns). Revival clinic achievement now unlocks update_save now preserves met/alive/relation/fame for NPCs whose id+name still match CSV. imageSwitch fixes p_0a arousal switch no longer flashes NPC base image when animation is playing but belly flag is stale. Double-space typos fixed in bv_pred_test, companion_pred, genitals, player_disposal, taunt_friend_scene_2 dialogue fixes shrink_ray: imageSwitch/hide_npc now called before eat menu, preventing crash when NPC image persists. apartments: visiting another's apartment blocked between 22:00 and 08:00. pred_digest: "acids" → "digestive juices" for pred who couldn't hold back digestion. npc_interact: removed attribute mutations (taur/tail/penis/vag etc.) that were permanently corrupting the shared NPCData object when Observer_to_scene < 1. renpy.hide() calls now use .replace(' ', '_') on NPC names to match the tag format used by show_npc (fixes NPCs with spaces in name like Ms Robin not being hidden). scene_belly_tiny now calls scene_belly_times_and_locations for location variety (sbendo1tiny); sbtal and predigestion redirect to scene_belly_tiny when Tiny is set. Added Tiny variants for all weight/bulge references in sbtal that are wrong at 6 inches (both casino bulging gut, gym weight-belt/added-weight, store big-lump/every-ounce, pre-dig gym ballast). NPC hide tag now correctly uses underscores for names with spaces (e.g. Ms Robin). Added store.Tiny variant for gym mid belly text (pred cannot use a 6-inch prey as workout load).
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