
Garbage Collection Kombat
GC KOMBAT (Garbage Collector Kombat) Fight chaos. Sort the heap. You a are the garbage collector. Sort blocks into the correct color columns. Built in Pure Code with Odin + Raylib for the Beginners Jam Summer 2026. Submission Entry Constraint: 100% Assetless Engine. Zero AI-generated audio or visuals. THE CORE FANTASY You are a manual Garbage Collector thread coded in low-level architecture. Your system is being flooded by buggy, chaotic processes leaking data chunks. You must deploy legendary sorting algorithms to align the heap before the system triggers an Out-Of-Memory crash or absolute deadlock! HOW TO PLAY (Read in 3 Seconds Flat) Match the Column Gradients: Use WASD or Arrow keys to move your flipper cursor. Press Space or Enter to manually swap blocks so they match the color guide blueprints running vertically beneath the grid. Purge the Heap: Align a full row, column, or diagonal to trigger a compilation clear, securing valuable score and system bandwidth. Defragment Hypermode: Fill your Bandwidth meter to 100% to overclock the system. During Hypermode, your abilities have zero cooldown, the music mutates, and you can spam sorting algorithm casts at lightning velocities. Watch for Red Locks: Attempting to swap a Red Mutex Lock hazard instantly triggers a SEGFAULT. If the heap reaches 20 active Red Locks, the system enters a hard deadlock and crashes. THE PLAYER ALGORITHMS (Abilities) When manual swapping gets overwhelmed, invoke automated memory manipulation scripts: [1] Bubble Sort: Rearranges and pulls correct blocks matching the immediate 3x3 quadrant around your cursor. [2] Quick Sort: Sweeps and aligns target blocks along your cursor's full vertical column. [3] Merge Sort: Flashes a target grid container to align data chunks across your cursor's full horizontal row. TECH STACK & ENGINE PURE JUICE This jam entry features a custom, high-performance runtime loop optimized for WebGL2: Procedural Synth Soundscapes: 100% assetless audio generated purely via mathematical wave synthesis at runtime. Features a real-time, low-pass filtered 82 BPM lofi hip-hop tracker complete with simulated vinyl hiss and dynamic 106 BPM acceleration overclocks. Fullscreen Instability Shaders: Custom GLSL ES 300 fragment pipeline rendering dynamic CRT lens distortion, subtle chromatic aberration, and matrix glitch anomalies tracking the stability of your memory banks. Adaptive Spawning Engine: Background resource generation dynamically scales to populate the board during hyper-fast player combo streaks. Persistent HTML5 LocalStorage: High-fidelity retention saving your absolute best runs to an internal top-5 retro arcade ranking board featuring a classic 3-letter name-entry system. CREDITS Studio: LIKE A BOSS GAMES 2026 Development Engine: Odin Programming Language + Raylib Category: A Beginner's Jam Summer 2026 Game
likeabossgames View creator →

