
Dead Hours | Alpha v0.17.1
DEAD HOURS is a top-down zombie extraction shooter built around risk, survival, and making it out alive. Enter hostile areas, search caches for weapons, ammo, armour and supplies, fight off zombies and other threats, then reach extraction before time runs out. Anything you successfully extract with is yours to keep. Die before escaping and your run is over — along with everything you were carrying. The world doesn’t stay quiet for long either. Zombies continue to appear throughout the match, forcing you to keep moving instead of clearing the map and relaxing. Current Alpha Features Top-down survival combat Lootable caches Weapons, ammo, armour and medical supplies Inventory and loadout system Stamina and weight mechanics Flashlight-based night gameplay Zombie respawns during matches Extraction system Risk/reward loot progression Emergency loadouts if you lose everything Noisy drill caches that can attract danger This is an early Alpha build. DEAD HOURS is still in development, so expect unfinished systems, balancing changes, bugs and major additions over time. More maps, enemies, bosses, weapons, progression systems and other features are planned as development continues. Controls WASD — Move Mouse — Aim Left Click — Shoot / attack R — Reload E — Interact / loot Shift — Sprint F — Flashlight Tab / I — Inventory Esc — Pause / menu Controls may change during development. ALPHA WARNING This is an early development build of DEAD HOURS. Features are incomplete and bugs may occur. Progress, items, balancing and systems may change or be reset in future versions.
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