
Blasted Road Rally
Drive fast. Look good. Give the cameras something worth watching. Blasted Road Rally is a top-down rally game about speed, style, and making a name for yourself in a ruthless motorsport reality show. Welcome to an alternate future where environmental catastrophe has left a sun-scorched wasteland—and someone decided to turn it into entertainment. The handling blends arcade accessibility with a sense of weight and grip: easy to pick up, with plenty of room to improve your braking, lines, and slides. Keyboard or gamepad—your choice. Take it for a spin This playable demo gives you a taste of the driving, the world, and the garage: Time Trial — Chase better stage times, race against your own ghost, and watch your best moments back with instant replays. Free Roam — Explore at your own pace, take on delivery jobs, or challenge roaming NPC drivers to a race. Make it yours — Customize body paint, wheel colours, neon underglow, and decals. Keep it understated or make something completely tasteless—the cameras will see it either way. Further down the road The game is actively being developed. The planned Blasted Rally career mode will combine multi-stage events, between-race repairs and upgrades, and light vehicular combat. Your co-driver deserves to have some fun too, right? The career mode is not included in the current demo. Tell me how it drives Try the demo and leave a comment! I’m especially interested in: Handling: What feels good, and what feels awkward? Cameras: Can you see enough of the road to judge upcoming corners? Performance: How does the game run on your PC? Please mention whether you played with a keyboard or gamepad. If you run into performance problems, include your PC specs and resolution. AI generation disclosure I’m very open about using AI in this project. It helps me with my diet, sex life management, and playlist selection during my morning routine. All of this contributes to my happiness, which influences development. Whether the game would benefit more from better code or a less sexually frustrated developer remains scientifically unproven. As for the actual game: some temporary sprites used to test vehicle customization are AI-generated. I also use AI for coding assistance and extensively for project planning—internal roadmaps, daily tasks, and keeping track of whatever feature I’ve decided is absolutely essential this morning. The questionable creative decisions remain entirely my own.
Tryzna 4 games· 182 followers· 19 ratings· portfolio 51 View creator →



