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Warlandmarch

Design an army, send it to war, and watch your plan fight. Warlandmarch is a free multiplayer lane battler for your browser, from 1v1 up to 3v3. You never command a single unit. You win by building the better army, placing it in the right shape and out-thinking your opponent while the battle runs on its own. No download. No account. Pick a nickname and play. How a match works Two teams face each other on one long lane. Each side has a Citadel. Destroy the enemy Citadel to win. Build. Spend gold on units and place them on your own board. The board is your formation: tanks in front, archers behind, fast flankers on the sides, cloaked assassins wherever you dare. March. Every 20 seconds one player on each team sends a full copy of their board to the front. The army fights without orders, and your build stays for the next wave. Grow. Build gold mines, climb the tiers, buy weapon and armor upgrades, research faction abilities, raise towers and strengthen your Citadel. Units are fresh for each wave, so every purchase keeps paying off. Adapt. You cannot see the enemy board until its units arrive. Watch what marches in, find the damage type their armor fears and change your build before the next wave. Fights are short and decisive, structures are strong, and one wrong guess about your opponent's army can end the game. Seven factions Each faction has its own units, towers and research, and plays differently. Humans. The disciplined generalist. Cavalry from the first tier, healing, spell-proof paladins and reliable siege. Orcs. Brute force. The most hit points per gold, frenzy and war cries, wolf riders and the Siege Ram. Elves. Range and speed. The longest bows, root and slow control, camouflaged flankers and masters of the air. Undead. Attrition. Huge packs of cheap bodies, life drain, curses, and ghosts that shrug off swords. Hell. Chaos and fire. Chaos damage ignores armor, which makes demons the answer to spell-proof armies. Wizards. Magic everywhere. Fragile casters behind tough golems, frost, polymorph and storms that decide late fights. Shadows. Ambush and control. Assassins cloaked from birth, burrowing wurms, poison, petrifying gazes and curses. Features 1v1, 2v2 and 3v3 matches, with teammates taking turns to spawn waves. Bots on three skill levels (Easy, Normal and Hard) to fill empty slots or to practice alone. A short tutorial that teaches the building board and the first waves. A full in-game field guide with every unit, tower, research and ability, with real numbers, stories and tactics for each faction. Cloaked units, flyers, siege, healers, summons and detectors, so scouting and counter-building matter. Hidden enemy builds and an authoritative server, so what you see is the real fight. Invite friends with a lobby link and start together. A 3D battlefield with a clear view of the front line. Controls and requirements Desktop browser with mouse and keyboard. Best at 1280 x 720 or larger. Phones and tablets are not supported yet. An internet connection is required, since matches run on our server. If the page does not take key presses at first, click inside the game once. If the game does not load inside itch.io, play directly at https://warlandmarch.heahy.com/ Playing with friends Create a lobby, copy the link and send it to your friends. Add bots to fill the remaining slots. When everyone is ready, the match begins. Bring a team and try 3v3. Status Warlandmarch is in active development. Balance changes often, and your feedback decides what happens next. Tell us which faction feels too strong, which unit feels useless and which fights felt unfair. Leave a comment on this page. Feedback Send feedback about gameplay, balance, opinions, suggestions, discussions to https://heahy.com/c/warlandmarchchat

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★ 4 avg rating
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6 comments
Catalog standing Top 99%
#436,328 of 439,101most rated

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