
PRISM - ZXSPECTRUM+ZXNEXT DEV
RELEASED! + macOS What’s in it now Paint the Spectrum screen with real colour clash. The screen editor works in 8×8 attribute cells, so clash shows as you paint. “In one colour” rooms avoid clash entirely. Rooms sit on a 12×8 world map. Rooms can flick-screen, move on by themselves on a timer, or move on once they’re cleared, and starfields come built in. Eight enemy behaviours: patrol, still, floater, chaser, shooter, flyer, diver and wanderer.Joystick support (9-pin joystick required or can be emulated/remapped -- looking into USB joystick support) Weapons with patterns: single, double, spread and piercing shots. Swords and arrows face the way they fly, and boomerangs come back. An 8-slot inventory, plus keys and gates, portals, power-ups, an energy bar or hearts, lives and score. Six built-in AY tunes for 128K games. Exported .TAP files load in standard emulators, tested in Fuse. Your backdrop becomes the loading screen. Every template is played through to the win automatically on the real Z80 engine, and every pickup, gate and portal is checked to be reachable. Academy programs save as .TAP too, so you can run your lessons on real hardware.-- Please report any issues in comments, be kind and constructive, as well as providing screenshots, this will help me identify issues, make the improvements you want and generally make this tool awesome!
polytricity 3 games· 469 followers· 25 ratings· portfolio 57 View creator →








