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Tiny Village

Tiny Village Build a village. Raise a family. Lead an army. Become a Lord. Tiny Village is a small, cozy 2D village-life game. You start with a single peasant and a Town Hall. Build a Builder’s Hut, put up houses, and welcome new families who arrive by ship. Day turns to night, villagers go home to sleep, and a light mist drifts over the land. Lay roads between your buildings, cut down trees (and clear their stumps), farm sheep, mine gold and stone, and explore the map as the fog of war lifts. Once three families live in your village, you become a Lord: pay wages, keep the peace between families, and throw a feast when tempers run high. Features * Day and night cycle, mist, and fog of war * Families with their own moods, wages and relationships, plus taxes, feasts and diplomacy * Enter your house and the Town Hall, with hand-decorated interiors * Builders, lumberjacks, miners, farmers, shepherds and soldiers * Pumpkin farms, stone and gold mines, and sheep pens you can upgrade to level 2 * A Marketplace where traders buy and sell goods, with coins as the village money * Army Command: form armies, appoint a commander and march on goblin camps. Destroy the Goblin Lord's keep to win * Hills, cliffs and stairs on randomly generated maps * Save and load, optional tutorial, intro cutscenes with a Skip button Controls * Left click: select, drag to box-select * Ctrl + left click: add or remove from the selection * Shift + left drag: select tree stumps * Right click: move, gather or command * WASD or arrow keys: move the camera (middle mouse drag or the screen edge works too) * Mouse wheel: zoom * Space: pause, 1 / 2 / 3: game speed (1x, 2x, 4x) * Esc: pause menu * All controls are also listed in Settings > Controls CreditsAll art comes from the wonderful Tiny Swords (Free Pack) by Pixel Frog: https://pixelfrog-assets.itch.io/tiny-swords Made with the Godot Engine. Tiny Village 0.4.0: ships, Lords, and a much bigger islandThis is the biggest update so far. It is built almost entirely from player feedback, so thank you to everyone who sent notes!New story scenesThe first family arrives by ship. The camera follows the ship to your shore as the first settlers come to start a new life.The Lord can fall. If the goblins kill your Lord, the village is lost. Keep him safe when a raid is coming!Victory scene. Destroy the Goblin Keep and watch your soldiers clash with the goblins as the Goblin Lord falls.New settlers. If every family is gone but a finished house still stands, new settlers sail in after a while.Your Lord now has his own pixel art in the game. He turns in 8 directions and walks and works with a little swagger.Bigger worldThree map sizes: Small (96), Medium (128) and Large (256).More rocky hills to build on and around.More goblin camps on bigger maps, each with a campfire that goes out when the camp falls.The edge of the world now fades into a dark fog instead of a hard black border.Trees no longer block your units completely. They can walk between the trunks.Buildings must keep a one-cell gap, and stuck units are freed automatically.Village life and armyRepair: builders can repair damaged buildings, and the cost depends on how much health is missing.Training: soldiers now train inside their building (about 32 to 40 seconds, with a progress bar).Upkeep per type: warriors 3, archers 3, lancers 4 coins a day.New Monk: assign one from the Town Hall. He heals everyone nearby and stays in the village.Tower archers: station up to 2 archers in a Tower. They stand on the roof and make its arrows stronger.Goblin Archers: red archers now defend camps and join later raids.Release button: takes a soldier out of his army.Soldiers no longer pile on top of each other. Armies gather before attacking, and archers keep shooting instead of being pulled back mid-fight.Fallen units leave a skull, like in the Tiny Swords pack.Coming next: improvements to the Army panel and combat. Your ideas are welcome in the comments! Also an big upadte about village life and performance.

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