
PhysicsSim
PhysicsSim (a better name is likely needed!) v2 = v1 + at. We’ve all seen it in a high school physics class. But what does it feel like? PhysicsSim is a Godot-powered physics playground for turning the equations you’re learning into something you can see and poke at. Drag rectangles and circles into the world, set their size and mass, and hit Start. Once the shapes are placed, the fun is just beginning. Pull back on any shape and sling it, or pause the sim to set its position and velocity by hand. Connect shapes with hard joints, hinges, or springs and build pendulums, bouncing contraptions, and whatever else you can think of. Every shape carries live arrows for velocity and acceleration, and selecting one opens graphs of its velocity, acceleration, and kinetic energy so you can watch the numbers behind the motion. It started as a pile of little MakeCode Arcade simulations James made to study for high school physics, and it grew into this as a multisensory design project for a UI/UX class at Lehigh. James and JP built it with the goal of making physics feel less scary and more fun. Features Rectangles and circles with adjustable size and massHard, hinge, and spring joints with adjustable elasticityBounce, friction, rough, and absorbent surface settingsSlingshot launchingLive velocity and acceleration arrowsReal-time graphs of velocity, acceleration, and kinetic energyPixel rulers on the walls for placing shapes precisely Built in Godot 4.7.2 as a Lehigh University DES 156 project.Medium case study article: https://medium.com/@jag329/physicssim-immersive-physics-playground-df117840033d?...