
The Luck Composer
The Luck Composer - Create your very own lucky song! You start by selecting a lucky number; the number of digits changes the difficulty level. In three game phases, you first collect and build the beat, then the pad chords, and finally the melodies. Major and minor keys are always available, and everything is based on harmony. A perfect song is 100% major. A perfect dark song is 100% minor. However, there are also obstacles that can steal notes or disrupt the harmony. The song results can be listened to in the game, or viewed and downloaded. (MP3 with cover art and metadata) Each lucky number unlocks a different world and different musical genres and building blocks. Your playing style further shapes the song. This game was created as part of the official Unity3D GameJam 2026/11, themed "Lucky Number". I'm really excited to see what songs YOU compose. Have fun! ------------------------- A few words about the creative process: After the theme was announced, Stella and I brainstormed for hours until we finally came up with a plan. I ported code from three.js, from an online demo I had created with these characters, to Unity3D. I had originally designed the characters as AI video characters for my music video. A friend then asked me if they were characters from my game, and I had to say no. However, the idea of bringing them to life wouldn't let me go: I ported code from my C++ VST plugins and used my experience as a musician to develop this brand-new game music engine. I used two logos: one from my small game studio: https://hitboxgames.at/ and one from my own record label and musician collective: https://mindentertainment.org/ I had so many problems with huge WebGL projects and had experimented with online experiences and games in three.js for two years. So I decided: no assets, everything should be procedurally generated by code. For three days, I had really bad game music, but the game loop worked. So I used more and more DSP code from my own VST3 plugins to improve the sound. And I integrated harmonic music theory into my code. Slowly, my testers got used to the music. Step by step. Then came the gameplay phases: It was supposed to be fun. But it wasn't. I also worked step by step on making the character controls smoother and coming up with better ideas for the gameplay and puzzles. For me, it's bug-free and ready for voting. I'm working exclusively on the WebGL shaders for the final scene. If any bugs are reported, I'll fix them. Windows 11: No performance issues. WebGL: Only the final scene doesn't run smoothly with transparent lights in the light show, but it looks significantly better. I now need to find the right balance or make my WebGL shader much more performant. Many thanks to Stella for her support in the creative process and for the numerous playtests! We're still a great team for game jams.
Hitbox-Games (Austria) 6 followers· portfolio 7 View creator →



