
Streamlined Mastermind
Welcome, Boss. You are now the head of a top secret criminal organisation. Your job is to manage a crew of bank robbers and perfectly plan out their heists by gathering information and planning accordingly. Do you have what it takes? In Streamlined Mastermind, the player is in charge of planning bank heists. With only limited information at the start, they can spend money to gather additional information about the building and guards, acquire better crew members and equipment, and create distractions. Using this, the player can plan the crew’s actions to navigate them towards the vault and back out again while circumventing the guards. And your plan better be solid, because getting caught is not an option. Prepare as best as you can Prepare the heists by gathering information on the guards and putting laxatives in water coolers. Plan the perfect heist Your crew is ready, all they need to hear is your perfect plan that will bring everyone the loot they deserve. Always have a plan B ready Heists go wrong. Make sure you can get your crew out as quickly as possible when it's necessary. About the game Streamlined Mastermind is a heist planning game with a hint of strategy where the player plays as the 'mastermind' behind the desk. The game is currently still in development which is why you will see some stuff you're not really supposed to, but we wanted to offer everyone the opportunity to test our game and help us weed out bugs. Release date: 23/06/2020 About the team Streamlined Mastermind is being developed by a team of 18 game development students currently studying at IGAD at BUAS (NHTV) in Breda, the Netherlands. Feiko van Dijk - Production Design Sasha Lewis - Lead Design / Level Design Mika van Heeswijk - UI/UX Cas van Hout - Audio Simon Frühauf - Tech / Game design & QA Programming Marc Meijering - Lead Programming / General Armin Karimi Birgani - AI Joaquin Aguilera Valdebenito - Shaders / VFX / General Bas Walhout - Shaders / VFX / General Jules Evers - UI / General Art Amber van Oosterhout - Lead Art / Rigging Madalina Itu - Animation Ruben Schellekens - Prop Art Samuel Thompson - Character Art Janice van Slooten - VFX Art Joris van Burken - Environment Art Margaux Hocquet - Character Art Alexandru Julian Cosereanu - Concept Art


