
Doomed Avenger
In a space battle, a space-ninja's fighter ship is damaged and crashes on a medieval and magical world, filled with monster-demons and long dead cultures. You awaken one of the few living gods and they imbue you with the "magic" of the world. GameBoy WASD Arrows PS XBox Action Left A Left D-Pad D-Pad Move left Right D Right D-Pad D-Pad Move right Up W Up D-Pad D-Pad Jump Down S Down D-Pad D-Pad Dodging dash B J X X A Swing sword A K C O B Fire gun Select L Z Square X Toggle Ability menu Start Enter Enter Triangle Y In-game menu I removed the menu options that don't do anything, just press GameBoy:A button to start. Originally the "magic" enabled to you move like a normal platformer would, but I over-estimated the game boy input restrictions, and instead planned to make the "magic" provide passive bonuses. Implemented: You can move around and slash enemies.Skeleton is not smart but is hard to kill.Snake is just pretty to look at.Started implementing the snake's attack, but didn't finish.Started implementing magic, but didn't finish. Ultimately: Totally unfinished. But I want to keep working on it after the game jam, because I really like the concept.
Max Damage 2 games· 160 followers· 6 ratings· portfolio 44 View creator →