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What time isn't
Pitch : On a celestial island, the player is eternally blocked from experiencing the same actions and events throughout his life. Every morning is the same departure, it's up to you to change the course of the day. Must it be boring? See for yourself how easy it is to spend time exploring to find all the missions hidden across this island. Features List : - Loocked in a loop - Exploration - Adventure Inputs : W A S D to move Left click to interact Credits : Programming : Rémi Vedrenne Art : Samuel Mebrek, Florian Bécavin Game Design : Maxime Soupre, Anton PHILIPPE
Anton - Bengala Studio 14 followers· portfolio 10 View creator →Ratings over time
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