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Skybolt Zack

/!\ This is the 2016 student project version of Skybolt Zack. Not the actual game available for PC and Nintendo Switch /!\ Hi! What you will find here is early an version of Skybolt Zack. You can find the actual game's page on Steam, the full game and a demo are available on Steam: https://store.steampowered.com/app/909670/Skybolt_Zack/And Nintendo Switch: https://www.nintendo.com/games/detail/skybolt-zack-switch/ -- Skybolt Zack was born as a student game developed in 2016 for a graduation project at ISART Digital in Paris.The goal was to develop a 10 minutes long game during the school year with a team of maximum 8 students. It has been used as a proof of concept prototype for the full game and should only be taken as this. It obviously doesn't reflect the quality of our full game since even though the core concept is the same,a loooot of changes have been made in the 2 years we spend in development after graduation! Here's a list of the biggest changes: - Complete graphic style change, including Zack's character design and animations.- Complete rework of the game's code, the actual game runs much better than the student version!- Rework of the level design, with 48 levels in the actual game and branching paths in the map.- Many gameplay tweak, including the suppression of the Focus Gauge, addition of Grey Enemies that you hit with a parry attack and lots of new enemies!- Many options, including the possibility of customizing the colors of the enemies for color blind people or to match your gamepad's buttons. Thanks again for giving our student's work a try! Have fun! The announcement trailer for the final game is here: --- Skybolt Zack is a fast-paced arcade platformer, with a gameplay twist inspired by the color based system of many rhythm games. Rocket Punch through one enemy to another and destroy everything that stands in your way! Blast the music out with your increasing combos! Easy to pick: press the button with the same color than your target to rush at them with a Rocket Punch. Master the Rocket Punch and the dash, do combos, never touch the ground, go as fast as possible to get the best score and unlock the most challenging levels! With this game, we want players to feel powerful and give them the will to go beyond their limit by always rewarding players who are improving! Awards list: - "Best Student Project" Ping Awards 2016 - Finalist at MAGIC 2017 - "Best Indie Game" at Indie Games City 3- Finalist at Indie Game Prize Singapore 2017- "PC Game of the Year" at TheRookies.co's contest- "People's Choice Award" at FLIP 2017- Finalist at MAGIC 2018- "People Choice Award" 3rd place at Stunfest 2018- "Best Indie Pitch" at Big Indie Pitch Brighton 2018- "People Choice Award" at Brighton:Develop Conference 2018- "Jury Prize" at Indie Game Nation 2019 Thanks everyone for your support! --Our prototype was a Graduation Video Game made at Isart Digital! School: ISART DIGITAL, the Video Game and 3D Animation / VFX School Platform: PC / Engine: Unity 5 Number of players: 1 FacebookTwitter

ISART DIGITAL 76 games· 4.0k followers· 955 ratings· portfolio 95 View creator →
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★ 4.9 avg rating
15 ratings +0 / 7d
7 comments +0 / 7d
Visibility 19/100
Rarely seen~2k/wk reach
Catalog standing Top 8%
#32,248 of 399,792most rated

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