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Retro Player

======= Intro ======= What's this? Why's everything in monochrome? Why is everything so blocky and pixelated? It's time to pay a small homage to the ancient technology of yesteryear! Back to good ol'-fashioned 8-bit graphics and SFX! ======= How To Play ======= - Drag the player indicator around the screen, and the character will move towards it. - Drag the crosshair to aim where the character is firing. - Tap on the powerups at the bottom to use them when they are fully charged! - Stay alive for as long as possible! ======= Notes ======= - Kill 30 of any enemy to charge up the Bomb Powerup! - Clear the screen from enemies and threats with a single tap! - Kill 7 slimes to charge up the Speed Powerup! - You move at twice the speed for 20 seconds! - Kill 10 constructs to charge up the Shot Powerup! - Double your firing rate for 20 seconds! - Kill 12 mushrooms to charge up the Health Powerup! - Heal 1 health! Can't go above 5. - Skeletons drop free powerups when killed! - This game is mobile-friendly! ========= Post-Jam Updates ========= If you want to play the updated version, click on the post-jam link below! 1.1 - Music changed to 8-bit. Finally! - 3 bosses added! (Technically one with three forms) * An extra layer on the Ancient Technology theme: Golems! * Kill 30 enemies to spawn a golem to fight! * Defeating the golem increases the enemy spawning rate by a small amount. 1.2 - Tapping on the character now stops her in place to allow emergency stops or to realign your indicator - Golem's 'Paper' form improved * Open palm now moves towards your crosshairs to intercept your shots ========== And a special thank you to those who have played this game and given their support! ==========

JunoStriker 1 games· 3 ratings· portfolio 15 View creator →
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