
Spheromancer
Spheromancer is an incremental clicker with RPG elements set in a dark fantasy world. Take on the role of a powerful Spheromancer to harness the chaos, assemble a squad of Minions, and battle Spheres. This is the first public build; I would appreciate reports on any bugs. Key Features: Sphere Battles & Element System - each Sphere possesses a unique nature. Study their elemental resistances and weaknesses to devise the most effective combat strategy. Minion Collection & Upgrades – find loyal servants as you fight, level them up, and build a squad that grants powerful bonuses to the master. Passive & Active Skills – spend your gathered resources to learn ancient arts. Unlock passive enhancements or devastating active spells (from a destructive Fireball to a life-saving Heal). Crafting & Equipment System – gather rare materials and ancient recipes from battles. Craft gear pieces at the workbench and equip your hero to significantly boost your combat attributes. Sphere Hunt – a time-limited combat mode against a powerful sphere. If successful, the sphere is locked in the Prison, generating passive resource income for its owner. Epic Raids – dangerous dungeon runs where you fight off waves of enemies, increase your level and stats, and hunt for plenty of unique loot. About Development: Spheromancer is my very first project as a game developer, and I am creating it entirely on my own. Currently, the game is in the prototype and core idea testing phase. I have fully implemented all the planned starting features and filled the game with its first batch of content. Now, the project needs you – the players. I really need your fresh perspective to understand which mechanics hit the spot, which ones need polishing, and what direction the game should take next. How you can help the project: share your thoughts and criticism (especially if you are a fan of this genre), report any bugs (I will do my best to fix everything), and pitch your ideas.
Alex Kostin 2 followers· portfolio 4 View creator →





