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PSX Tech Demo
Recently I decided that I wanted to go deeper into the psx look we all know of but instead of emulating I tried to actually do it right, meaning like in the old days. My previous demo had the basics like the affine texture mapping, dithering, lack of subpixel rasterization and a 5:6:5 backbuffer but now I also have (or don't have) lack of a proper depth buffer and popping texture mapping (because of dynamic tessellation).Enjoy!
AsyncSystem 7 games· 41 ratings· portfolio 35 View creator →Ratings over time
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