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Taikong 太空

Taikong On-rails space shooter made in collaboration with the fine folks of Home Team Game Dev Controls: Ship movement: W, A, S, D / Left analogue stick Aim weapons: Mouse / Right analogue stick Fire: Left click / Right trigger Credits: Jared Rigby: Project lead, core gameplay, level design, enemy AI, player movement, camera system, controller support, title screen, modeling (small enemy ship, player ship, apartment, gunship, pickups), UI, hit sound, lasers, shield animation, explosions, texturing, post processing, level transitions, help screen Colton Henderson: Base enemy, player health system, attack functionality, enemy shot collision, pause menu Christer "McFunkypants" Kaitila: Main gameplay music, ground turret model, skyline generation, tunnel, concrete, additional obstacle placement Rodrigo Bonzerr Lopez: Final boss music, trees models with variations Fahad Muntaz: Main menu music, boost sound effect Mike DG: Settings Menu, code tag comparison optimization Chris DeLeon: Pickup sound effects, scorekeeper system Tyler Funk: Mouse aim Patrick Moffett: Playtesting

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