
Stillness
Stillness is a school project during which we had to perform a tension/horror game. The adventure follows in the footsteps of a journalist who investigates cases of hazing carried out by the fraternities of Knoxville high school. However, he found himself trapped in this institution and had to walk through the various hallways and classrooms in order to escape alive. Because yes, a monster is lurking within its walls and only wants one thing, revenge. Here is the support we used for our final presentation, explaining our workflow and presenting the game, in French : https://drive.google.com/file/d/1rM0YgOHjZb2H5rD3_MJwp5xh2eg6FvVm/view?usp=sharing Credits Game Artists : Gaëlle BARBIER - Environment artist, 3D modeler & Level builder Marina CANCELLATA - Character designer & Texture Artist Game Designers : Thomas AUDIBERT - Level designer & Level builder, UX designer Florian MARTINES - System, narrative & UX designer Jeremy OSSOLA - Gameplay, 3C & UX designer Game Programmers : Nathan BERNARD-ROUX - AI & gameplay programmer Vincent THEBAUD - Gameplay & camera programmer Sound Designer : Ewen LOMER Voice Acting : Lucas BONETTI
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