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Cover image for Dead Man's Deliverance v0.023

Dead Man's Deliverance v0.023

v0.0235 Small update, just wanted to get the recent changes into the current version changed movement a lot again, no double jump but better sliding and faster run speed redesigned the main menu trying out some basic decoration for the level adjusted enemy death sounds to be more obvious and impactful rebalanced werewolves redesigned the knights as they were an old model, along with new voicelines added a better cannonball explosion sound v0.023 BIG UPDATE - Cannonballs, Zombies, Movement and Multiplayer Stuff GAMEPLAY ADDED ZOMBIESADDED CANNONBALL WEAPON (roll along the floor to launch enemy into the air, then land an airshot for 3 times the damage)dashing and holding crouch lets you slide, jumping while sliding lets you keep your velocityadded arm animations to all movement animations, including crouching and jumping, making it much more satisfyingcrouching is now press and hold instead of toggle and doesnt look goofy anymorerunning speed is slightly slower but you can make up for it with slide jumps most enemy attacks now give you knockbackadded footstep sounds to all enemies MULTIPLAYER finally fixed respawning and added usernamesadded text chat (including join and leave messages)added character options, currently just swaps the model but in future they would each have unique animations and weaponsadded a deathmatch test map (harvest from tf2) it probably wont be any fun but Im interested to see how it goes Fixes and Boring Stuff added fps cap option, default 60 (your pc wont run the game at 200fps for no reason and blow your fans up anymore)added sensitivity optioncamera switches position when you die (and you can no longer shoot while dead)improved some textures a bittrying a material type that makes model shading nicer (but fucks up when you look directly towards a light)enemy ragdolls no longer spawn at map origin, although players still might but Im not sure I think thats everything? hope you enjoy, try to record as much as you can if possible so that I can see any problems, and feel free to give any feedback on anything, Im still not sure about the movement mechanics right now v0.022 The "The Closest Thing To A Level So Far" Update started making some kinda level, its nothing much but its the most "level" this game has had so faradded basic map selection to the create server menustarted on the zombies, theyre the weird looking slow skeletons that sometimes shoot single projectiles at youadded the dash-jump (jump right after dashing for a further jump, uses full stamina bar)dashing now preserves velocity so feels a lot smootherfixed dash meter being affected by framerate (Im surprised no one pointed this out, it must have been really slow for some of you?)finally fixed the pause menu that I just broke last timefixed garrys strap collision with stanleygraphics settings are now applied as soon as you load into the gameadded garry chain sounds Known Issues: enemies appear to slide when walking sideways because of missing animations(in multiplayer) ragdolls often spawn at the world origin for some reason (including the players)some of the doors stay open

DJ L3G3ND 13 followers· portfolio 10 View creator →
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