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GLAIVE v3

Join the GLAIVE DISCORD Arbormoss is working on a Fillable Character Sheet. Check it out! . ***PLEASE NOTE: THIS IS AN EARLY RELEASE VERSION OF v3. The rules are complete but the text has not been proof-read or edited yet. I expect to find many embarrassing mistakes! There may still be some last minute tinkering so watch this space and the DevLog for updates to the PDFs.*** . GLAIVE v3 is a rules toolkit for running fantasy-adventure RPGs. It's roots lie in Ben Milton’s KNAVE, B/X D&D, Arnold Kemp’s GLoG, and the incredible OSR/NSR creative community. Into The Odd, Cairn, and a dozen other such works have been a constant source of additional inspiration as Glaive has evolved over the past 6 years. Glaive combines the fast play of these elegantly accessible games with a dynamic Talent system to create interesting and unique characters. The rules support a game of low-fantasy high-adventure in which characters seek their fortunes in demon-haunted forests, abandoned ruins, and the dark mazes of the mythical underworld. OLD-SCHOOL COMPATIBLE. Glaive's power level and gameplay assumptions are compatible with old-school and OSR/NSR adventure modules. TALENTS. Skills and abilities that allow a PC to interact with the fiction of the game in unique and improbably ways. All Glaive PCs are adventurers. Talents distinguish one adventurer from another.Talents can be used to create PCs in the mold of classic fantasy-adventure character classes, or a PC that breaks from tradition. The choice is yours. Talents can be used to create PCs in the mold of classic fantasy-adventure character classes, or a PC that breaks from tradition. The choice is yours. Though grouped by archetype, players are free to mix and match talents. Players and GMs are encouraged to invent new talents and reskin existing ones.CLASSLESS. Talents are presented ala carte by archetype (Barbarian, Cleric, Wizard, etc.), but players are not restricted in what Talent list they can select from. Players can build a classic Fighter by only selecting Talents associated with that archetype or create a Barbarian-Thief-Wizard if they like. DIEGETIC GROWTH. Character growth beyond 5th Level is intended to be diegetic. Form a warband, start a merchant guild, or build a wizard's sanctum. Gain power in the game world.MONSTERS. Glaive is compatible with your favorite old-school monster books. Glaive does not contain a bestiary of its own. The OSE SDR is a great online source for free monster stats compatable with Glaive.Glaive does contain a Monster Masher for adapting other book's monsters into unique and interesting challenges.

Lonely Adventurer 5 games· 723 followers· 54 ratings· portfolio 68 View creator →
$5.00 USD
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