
Dark Descent
A descent into darkness. An investigation gone awry. You ventured into the abyss on an exploratory mission, driven by whispers of an enigmatic marine species. But as fate would have it, an ominous force breached your vessel, leaving you marooned within a labarynthine underwater tunnel system. Your mission is simple yet terrifying: evade the denizens of the deep as you strive to flee the tunnels before your dwindling air supply vanishes. Dark Descent is a first-person survival-horror game created as part of the 9th annual Chico Game Jam. Played with keyboard and mouse. Compatible with Windows. Credits Sophia Gonzales: Level Design, Sound DesignKendal Hasek: ProgrammingKai Le: Programming, User InterfaceAngel Madueno: Lead Designer, Level Design, AnimationMagnus C. Marshall: Modeling, Texturing, Rigging, Animation, Sound Design, Voice ActingCarl Moreno: Modeling, Programming


