
Guilty Conscience
Created for Godot Wild Jam #65 (Theme: Overload) Experience information overload as you step into the shoes of a mind-reading animal control worker. Quickly read the animal's thoughts to identify and neutralize the perpetrator behind a vicious crime. Note: All culprits are tranquilized and sent to a rehabilitation center upstate. They go on to live happy and reformed lives :) How to play: LMB to grab a thought and highlight the animal it belongs to.RMB to cycle between marking an animal as suspicious, eliminating them as a suspect, and returning to neutral.Hold spacebar while hovering over your chosen target to tranquilize. Tips: Animals need to have all the traits in your notes, not just one or two.You can grab thoughts and throw them off screen if needed.Some animals may have murderous or weird thoughts, but haven't actually committed a crime. The target's traits are all you need to pay attention to. ProductioneckofoxProgrammingEmmawithanEisckeWritingeckofoxArtGhubear Music and SFX from PixabayMenu theme: Geoffrey BurchGameplay theme: Serge QuadradoCrime scene tape: pngimg.com

