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Amstrad CPC - Saboteur 2 mod

Amstrad CPC Saboteur 2 mod version 1.2.6 December 2024 - May 2026 I am a big fan of the original 1987 Saboteur 2 for ZX Spectrum by Clive Townsend. This is my attempt to make this old classic more enjoyable but still very close to the original. The entire game code was rewritten with performance and playability as the highest priorities. Please check Clive`s website: https://www.clivetownsend.com Changes: BugfixesPerformance optimizations and adjustable game speedDouble buffering with vsync (with limitations)Added some visual elements from 2019 remakeAdded new sound effectsAdded game pauseAdded achievementsImproved game balanceAnd more...[128k] Added game map Fixed bugs: Android or puma receives damage when ninja hits the flame of a flamethrowerNinja receives damage when flame covers a projectile(even one shot\thrown by enemy)The lift bugSlow climbing up \ lifting upThe fall damage bugNo 'bike arrived' message when using teleportThe flame clipping bugThe Infinite tape pieces bug - now this stash has 2 pieces of tapeThe walking underwater bugThe throwing objects through the wall bugThe glitchy android bug - now he looks different and is strongerFence terminal no longer controls lifts in missions without the fenceSingle fire key press on the terminal could cause several activationsThrowing projectile at electric fence could kill ninjaPuma on the left side of the screen could damage ninja at the right side of the screen.Lift position now resets when starting new gameEnemy status \ position now resets when starting new game'Health' is now properly stored for each enemy and is not reset when the ninja leaves the roomThe androids misalignment bugThe android remote attack bugRedundant screen updates when the flame is clippedFlame rendering bug caused by android being on layer #2The punch hitbox offset bug Game speed is adjustable ranging from 0 to 9: 0 - 5 fps - close to the original, 1 - 5.5 fps, 2 - 6 fps, 3 - 7 fps, 4 - 8 fps, 5 - 10 fps, 6 - 12.5 fps (default), 7 - up to 16.7 fps, 8 - up to 25 fps, 9 - no delays and no vsync, about 6.2 times faster than the original on average. Speeds 8 and 9 are unplayable, I use them for benchmarking. Game balance changes: Ninja's kicks and throwables deal more damage: throwables and high kick - 2 damage points, flying kick - 2-3Remaining HPs are now properly stored for each enemy. Also enemy 'health' now slowly regenerates.Reduced bat damage by 1 damage pointNinja takes less damage when falling from a small height: no damage if height is less than 15 tiles, half damage if less than 2 floors (36 tiles)Android sits longer after shooting the ninjaNow you can run over enemies with a motorcycle In addition to the original 9 missions, there are also 7 achievements that can be unlocked by completing specific tasks — but the player has to figure out what to do on their own. You might find this map helpful. My ZX Spectrum Saboteur 2 mod: https://thealfest.itch.io/zx-spectrum-saboteur-2-modhttps://spectrumcomputing.co.uk/forums/viewtopic.php?t=10993https://spectrumcomputing.co.uk/entry/42977/ZX-Spectrum/Saboteur_II-theALFEST_mo...https://zxart.ee/eng/software/games/arcade/gang-beat-em-up/hack-and-slash/sabote...

thealfest 5 games· 104 followers· 17 ratings· portfolio 49 View creator →
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