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Edgecut

Started developing Edgecut back in 2020. Mainly inspired by Dark Souls and King's Field series. I try to make it realistic, in terms of damage, armor and weapons, but also have some fun things, like throwing knives and probably will add some magic. By realistic, I mean weapons being deadly, and armors actually doing something. I also don't like i-frames, and enjoy when player character is as easily injured, as enemies. Currently, it's only singleplayer, but I'll probably add multiplayer in future if enough people would be interested in it.I use Godot 3.6 engine. Basically, I've been making systems and basic stuff for 5 years, and it's finally time when project is more or less in playable state.Performance notesGame uses precise hitboxes for combat, so it needs quite a lot of FPS. I myself play at 60 FPS Locked at v-sync, because it was easy to develop for that and my PC can't really handle more, and I don't know how it works with higher FPS. However, in theory, more FPS - better collision detection for combat.I still haven't optimised shadows yet, if your FPS is dropping below 60 - try disabling Dynamic Shadows and/or Shadow Filtering, this increases FPS for me dramatically.ControlsB - open inventory (ESC to close it) Right Mouse Button - use/equip/de-equip items in inventory. (You need to holster weapons to de-equip them first) TAB - holster/unholster. Q - Use left hand item/shield. (If using one handed weapon and no left hand item - Q to attack from left side) R - Parry. Hold X,E,2,3 while attacking for special attack. V - dodge.M - camera mode (1-3 person). A bit buggy. Discord Server

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