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Space Voyager

πŸš€ Space Voyager A nostalgic step into my game dev journey. Space Voyager is a small 3D platformer I made during my early days of learning game development through a GameDev.TV course. You pilot a rocket from a launch pad, fly carefully across floating platforms and obstacles, and aim for a safe landing zone to complete each level. It was my first completed Unity project β€” a mix of physics, gameplay systems, and creativity β€” and while it’s simple, it represents a big milestone in my game dev path. πŸ›  Features πŸš€ Physics-based rocket flight πŸ’₯ You have 3 lives β€” crash 3 times, and it's game over! πŸͺ™ Pick up coins to buy new rocket models and jet particle effects in the store πŸ›  Find repair pickups during levels to restore 1 life point (up to the max of 3) 🧠 Hidden cheats to experiment and have fun: Press Ctrl + C to enable cheat mode Press M to get 20 coins Press N to skip to the next level πŸ” Press R at any time to restart the current level (not a cheat!) πŸ—ΊοΈ Play through 17 randomized levels πŸ•ΉοΈ Controls: WASD to move, SPACE to thrust πŸ’¬ A Note from Me I’m publishing this game as a way to document my first steps into game development. Space Voyager may be rough around the edges, but it taught me a lot β€” from programming and physics to basic UI and level design. Thanks for checking it out! I hope you enjoy flying around, crashing a bit, and collecting a few coins along the way. This one means a lot to me. πŸ’š

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