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Steel Knights Uprising

My entry for Mech Jam 6 Story : (kinda i'm not that great of a writer :p) In the deepest reaches of the galaxy in one of the many mining colonies pilots of work mechs have started to fend for themselves, especially after the Conglomerates abandonned them on the barren lands left behind once every valuable resource was exploited. Building new homes from industrial ruins, workers made the best of the equipment they had once the companies left. However the Conglomerates didn't want to let go of their assets and equipment, especially considering they had weapon labs and warships still down there. They were going to send every soldier they could to take back or destroy all they could. The workers are now fighting back, the uprising was here ! They formed the Steel Knights, turning their work machines into combat capable light mechs with whatever weapon they could find conventionnal or jerry rigged ! They found a weakness in the Conglomerates's outpost defenses, they can gain access through the railway supply system, the trains are guarded but it's worth the shot to reach their main base. Features : singleplayer or 2 player split screen co-opcustomizable pilot, chose your avatar and enter your namecustomizable mechs, change your paint color and emblem 12 weapons (15 if you count unfinnished ones and the blaster)5 levels (all i could manage for the jam) Gameplay : Sidescroller shooter platformer, where you have 2 separate sets of keys acting as "D-Pads" to move and aim independently in 8 directions, and a key to jump =/!\= Note : there might be a slight freeze when firing the first shot, tried my best to patch it but couldn't find a fix sorry :( =/!\= Controls : Controller recomended for best experience, especially if you try split screen co-op ! Weapons : Note : showcasing only weapons obtainable during normal gameplay (some were semi scrapped for the jam version) =BLASTER= Modified tool that can fire small low power plasma orbs, it's very power efficient, and since it draws directly from the mech's power core it essentially has unlimited ammo, unlike the other weapons you'll encounter. Not the best weapon around, but in combat situations, most pilots would prefer this over harsh language. =SMG= Standard sub machine gun for light mechs commonly seen in use by security and law enforcement units around the galaxy, a decent rapid fire option when heavier weapons aren't available. =AR= This compact bullpup design offers a bit more accuracy over the smg and is the standard automatic weapon most military and corporate mercs use for their light mech units. =FLAK= Designed mostly for anti air and light armored target, this weapon is essentially a big mech-sized shotgun ! Hence it gained quite a popularity among pilots of any faction. =LMG= A heavier automatic option to lay down suppressing fire on anything that moves, its longer barrel makes it a bit more accurate than the smg, fires about as fast too. =LASER= Energy based weapon that goes "pew pew !" and draws from it's own detachable battery packs, can autofire some small low power energy beams but for simplicity's sake every pilot around calls it a laser gun. =BEAM CANON= A Highly modified mining tool upgraded to be weaponized, when military grade weapons are not always available trust some crafy mechanics to think of something that can get the job done, one side effect of the modification is that it drains the battery pack like crazy so watch your ammo count ! =PLASMA RIFLE= Advanced energy based weapon that can rapid fire some medium power plasma orbs, could almost be considered the blaster's bigger brother in a way. =ELECTRIC ARC= Another crazy tool derived contraption made by mechanics as a make shift weapon, this puppy shoots out high voltage electric arcs all over the place, so be careful where you point that thing. =MINIGUN= "Haha Minigun go Brrrrrrr ! - Every pilot who used one." One of the holy grails of light mech weapons and a must when you have to deal with bigger meaner targets, when you gotta spray and pray and destroy everything in your path, accept no substitute, when using this mech casualties will most likely not be 0.0. =FLAME THROWER= Overheating can sometimes be a problem when operating mechs in combat situations, this weapon was made to take advantage of that and can be surprisingly effective at that job even on heavier targets, so go ahead and give a "warm welcome" to your foes. =WAVE PARTICLE= An experimental weapon secretly developped by the conglomerates retrofited from alien artifacts the rest is either classified info or mechanically too complex to tinker with, but it's quite an effective weapon ! Shoots out low frequency oscillating particles that can simply travel through every matter. =E-BLADE= Yet another cool retrofitted tool weaponized, this cutting gear now shoots out heated metal bits that can impact targets and bounce of any structure walls, ceilings or floors, use that to your advantage, hope you've been practicing your trickshots ! Programs used : Game engine : Godot Graphics : Gimp, Krita, Blender Audio : LMMS Daw, Genny VST for LMMS External Sources : Mech Jam 6's Logo for the cover art and title screen Assets and coding made solo during the jam's time, some sound effects are re-used from my previous jam entries. That's about it, hope you all enjoy the game ^_^

PixelMetalWolf 4 games· 152 followers· 18 ratings· portfolio 48 View creator →
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