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TEMPORAL FLUX

I'm making a gas simulation game with clean aesthetics - you manage different colored gases (oxygen, toxics, corrosives) through grid-based environments with walls, doors, and vents in a minimalist setting. The game is not finished, a lot of work to do. But it's my first jam, so i am happy to make you play ! ;) Why my game respect the theme : Loops : 1. Mechanical Loops (Central System) Cyclical Gas Propagation Gases spread according to repetitive rules (cellular automata) Each tick = same algorithm applied to the entire grid Infinite loop: gas → propagation → interaction → new state → propagation... Main Gameplay Loop Analyze → Plan → Simulate → Adjust → Repeat The player constantly repeats this cycle. Each action triggers a new iteration of the process. 2. Temporal Loop (Unique Mechanic) Rewind System = “Simulation of Possibilities” The player can go back and change their actions. Narrative loop: “The AI tests all possibilities.” Gameplay: You can replay the same segment until you are satisfied. 3. Dramatic Tension Loop Cyclical Escalation Hope (solution found) → Realization (cost too high) → Acceptance (compromise) → New hope Each level repeats this emotional curve Progressive degradation = downward spiral toward impossible choices 4. Metaphysical Loop (Strong Concept) The Condemned AI You tirelessly repeat the same calculations Each simulation = one more loop toward your own destruction Philosophical theme: vicious cycle of sacrifice Translated with DeepL.com (free version)

AllanDwyre 1 followers· portfolio 3 View creator →
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