
Prophecy of Ash
Disclaimer: This Game was created in 2025 in a timeframe of 8 Weeks by students of Games Academy. Trailer: Story Prophecy of Ash is set within the vast desert canyons of Solmora — the final refuge of the elven races after their lands were consumed by a spreading corruption. Hidden deep within the sandstone cliffs lies the Last Enclave, a sacred city built upon layers of forgotten history.Explore dunes, canyon trenches and oases where corrupted monsters roam amongst scarce remains of civilization past and try to survive in the harsh home of the desert elves. About Take the role of an emergent hero in the Last Refuge, explore a map filled with dangerous foes, develop your magical and melee prowess to stem the tide of corruption which has plunged the elves into darkness. Main Features - Explore and Fight: A desert valley filled with enemies waits for you to explore it and confront its dangers in tactical, real-time combat.- Level and Equipment based Progression: Follow the Main Quest and their multiple stages or ten different side quests, each with their own sub-stages, gather loot and experience from your defeated foes and grow stronger both in power and equipment. Our Team Intern Producers Philipp Roloff -- Team LeadLuc Fellmann -- Co ProducerMaximilian Strebe -- HR Programmers Max Heinze -- Lead ProgrammerMarcel Jahn -- Quest, SoundJens Dietrich -- GameplayNiclas Rummler -- Dialogue System Artists Sabrin Schwämmlein -- Lead ArtistMarc Arnold -- CharactersTim-Leonard Ullrich -- CreaturesViktor Yezhov -- Concepts; WeaponsThomas Engel -- ArchitectureNorman Spelter -- ArchitectureJulius Wommelsdorf -- EnvironmentAntonia Stoll -- PropsChristina Bojko -- Props Extern - Special Thanks Audio Johannes RennerAleksei KomasaAdam AtrashNiklas Garbe Misc Julia Schreckenbach -- World BuildingChantelle Schmitz -- UI/ UX; Branding; LogosGuiseppe Napoli -- UI ImplementationMarcel Pospiesch -- Trailer Production
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