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3600 Ghosts

3600 Ghosts is an infinite platformer where you’re chased by... 3,600 ghosts and have to keep moving without falling. Every time you collect 50 glowing orbs, you gain a brief window to turn the tables and wipe out the ghosts. It’s basically Pac‑Man with extra steps. Very early prototype! Made with Godot 4.5 Controls Move with the arrow keys Jump with the spacebar Move the camera with the Mouse, Zoom-in/Zoom out with Mouse Wheel Goal Collect 50 glowing orbs to defeat the ghosts Don’t let the ghosts catch you Features: Fluid player movement: wall slides, wall jumps, double jumps, coyote time, and Sonic‑style acceleration Randomly generated levels: no two runs are ever the same, and not all the runs are perfectly playableMassive on‑screen action: hundreds (or thousands!) of enemies moving at once This is a very early access prototype - expect chaos and surprises! DevLog 06/01/2026 More notifications on screenOptimizations on ghosts swarm(s) DevLog 02/01/2026 Added a full Modifier System with stacking, timed effects, and "clean" UI integration DevLog 30/12/2025 Optimization on bullets, ghost's spawn and following logic, world creation DevLog 28/12/2025 The world’s ugliest UI now keeps track of your run time (longest time displayed in main menu)Saving system added! (For now it stores best run time and player power‑ups)Power‑ups! (Just one for now) a pod that shoots ghosts, purchased with ghost soulsShield!Butterflies! (Collect 3 butterflies to gain the shield )Custom rooms added, with random bouncy boxes, upgrade station or butterflies (one per level chunk)Optimization and other boring-but-important stuffAnd probably something else I’ve already forgotten! DevLog 19/12/2025 New Max‑HP Upgrade Mechanic: Healing at full health now increases the player’s maximum HP by +200. 3 new Bouncy Boxes:orange - deals 200 damagegreen - heals 200 hpblue - grants 5 orbs DevLog 18/12/2025 Added the world’s ugliest health barZoom level now does not reset when restarting a run More shurikens More lasers More graphics and visual polish DevLog 14/12/2025 Added visual flashes when taking damage or healing Introduced the first version of Bouncy Boxes (health‑restoring collisions) Added flying shuriken hazards to spice up traversal General bug fixing and cleanup DevLog 12/12/2025 Lasers! Reduced total ghost count from 9200 to 6400 to make room for new hazards DevLog 09/12/2025 Added moving platforms that appear out of nowhereIntroduced a second ghost swarm (more ghosts) Max ghosts on screen peaked at 9200 before later optimizations DevLog 08/12/2025 Ghosts now spawn behind the player if they get too far ahead (surprise!) Added a visual cue for bridge platforms between level chunks Improved world‑gen variety First draft of the main menu Background color and soundtrack can now be semi-customized DevLog 07/12/2025 Improved player movement; reduced bounce when wall‑jumping

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Catalog standing Top 51%
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