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Cover image for F.E.N.A. - TACTICAL OPERATIONS

F.E.N.A. - TACTICAL OPERATIONS

"Welcome, Operators. You're here because your country selected you as the most efficient and effective on the field. From this day forward you are now a member of F.E.N.A. with the sole objective to fight against terrorism around the world, a special kind of terrorism. Your mission is to fight back groups like White Masks, an Ecoterrorism force that is plaguing countries with an incorrect way of telling their message. And, somehow, they have a sample or more of our Serum that each Operator in our force has. Although they might know it's use, I don't think their supply is as refined and well used as ours. Despite this extra problem, you'll be living in our facility. Get acquainted with your rooms and your new job. It won't be easy and it won't be predictable. At ease, dismissed." F.E.N.A. - TACTICAL OPERATIONS is a cooperative 1-4 players where players control soldiers fighting acts of terrorism and Anomalies! Each player control an Operator, builds their loadout of weapons and utility kit, enter the building and either fight terrorists or strategically advance towards the objective without stressing your enemies. The difficulty of your session will be adjusted based on how you play. The more you shoot, explode and engage in many other ways your opponents, the more dangerous they get! ----------------------------------------------------------------------------------------- In the download section you'll find all the basic core components: 1 game map for the mission available, equipment and reaction cards, Enemies boards and Operator Boards, and finally the Guide to know how to play. The game, as for now, only has content enough for 1 mode and 1 game map as this was made as a prototype for early funding back on 2020, but I ended up shelving it after some failed attempts of finding a publisher and did not liked the idea of being shelved. So you get to play this prototype of mine! Any feedback is welcome. There may be some problems on the guide rules, some lack of balance on some other things (No, the stress system ramping the difficult up really fast is by design! >:] ) so I'm all open for what you have to say about this game. To finish it up, the game is designed from the start for Solo Play. Would love to hear about your Solo Sessions as this was my actual first time designing with Solo mode from the start. Enjoy!

LoboGuarah 41 followers· portfolio 14 View creator →
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