
Death On Three
About A fast 3-hour prototype made in Godot. Everything you see (art, code, and design) was created by me within that 3-hour window — except the music credit below. How to Play On your turn, click Roll Dice. If you roll the Death Face, you lose. If you survive, pass to the next player. Goal: don’t die on three. What I’d Add With More Time Shop system: Spend currency between rounds to buy items that give you an edge. Other players would also have access to items, creating counterplay and tension. Improved sound effects: Stronger dice rolls, impacts, and feedback to make each turn feel weightier. Polished UI: Clearer state feedback, smoother transitions, and stronger visual hierarchy. Credits Music: Free Creepy Music by Cool Cat Game Studio https://cool-cat-game-studio.itch.io/free-creepy-music All other assets were made by me within the 3-hour window. Feedback If you play it, I’d love notes on: What (if anything) would make the loop more fun or tense? Did the automatic camera movement feel nauseating or distracting? Any bugs or weird behavior? (Include your browser + OS if you can.) Thanks for playing ❤️
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