
Y1D 2526 team Reach - Stagefright!
Stage Fright is a first-person horror puzzle game set in an abandoned theater. Armed with a single flashlight, you must navigate the venue while a creature patrols its halls. Light is your tool, your guide, and a resource using it drains a limited battery and turning on a room's lights forces the creature out of that space. Solve light-based puzzles to shrink the creature's territory room by room, and survive long enough to reach the final stage. Controls: WASD — Move Mouse — Look E— Pick up / place flashlight Left click— Toggle flashlight on / off Right click (on pedestal) — To turn flashlightEsc — Pause menu Developers: Victor do Nascimento Araujo Design and production Puzzle/Level design, Sound design Timothy Cordes Design and production Puzzle design, Level design, Enemy Pathing Owen van Bruchem Design and production Flashlight, Monster behaviour, Enemy Pathing, checkpoints Dmytro Yakush Design and production 3C’s, UI Natali Stoevska Programmer Fog Research, Enemy AI, Flashlight and its interaction with elements, Technical implementation for puzzles Ivy de Jong Programmer Droplet Detachment Research, Enemy AI, UI, settings Titouan Frequelin Programmer Lens Flare Research, Enemy AI, Player, Collision, camera and controls Indigo Brabander Visual artist Animation, Flashlight Model Veronika Maslennikova Visual artist Textures, Props, Character, Lighting Rumyana Mihaylova Visual artist Textures, Props, 2D, UI Hanna Lippner Visual artist Character Artist, Lighting Emi Rozsa Visual artist Environment Artist, Rigging, Textures Don Olsthoorn Visual artist Texture Artist, Environment Sources: Some sounds in-game were sourced from the Sonniss GameAudioGDC sound library: https://sonniss.com/gameaudiogdc/ https://pixabay.com/sound-effects/horror-scream-90747/ Known Bug list:



