
OATHHALL: Forge Clicker
OATHHALL: Forge Clicker OATHHALL: Forge Clicker is a dark fantasy incremental forge game about rebuilding an ancient hall through fire, relics, companions, and endless ascension. Strike the forge, craft weapons, hire workers, discover strange companions, awaken forgotten relics, complete guild contracts, and push deeper into the heat of the Oathhall. โ๏ธ Current Status Version: v0.1.1 โ First Impression Update This game is currently an early playable prototype. I am posting it here on itch.io to test the core gameplay loop, collect feedback, and improve the game over time. This is also my first game, so any comment, bug report, idea, or honest feedback is very welcome. There is always room for improvement, and the goal is to keep building OATHHALL step by step. ๐ฅ What You Can Do Right Now Strike the forge to generate heat, gold, and progression Craft weapons and push your production forward Hire workers to automate your forge Discover pets with useful bonuses and personalities Awaken relics that change your progression Complete guild contracts for extra goals and rewards Manage heat, curses, and forge events Ascend to unlock permanent progression Export and import your save to protect your progress ๐งช Why This Prototype Is Here OATHHALL is being developed openly as a prototype because I want to see how the game feels in real play: Is the early progression fun? Are the upgrades clear? Are pets and relics exciting enough? Does the game feel too slow or too fast? Is the UI easy to understand? What would make you want to keep playing? Your feedback helps decide what should be improved first. ๐ ๏ธ Currently In Development Right now, the main focus is improving the first hours of gameplay and making the game feel more rewarding, polished, and clear. Better early-game pacing More satisfying crafting feedback Improved balance for gold, workers, pets, relics, and ascension More content to discover Better mobile readability More sound effects and game feel improvements ๐บ๏ธ Roadmap Short-Term Goals Improve balancing across the full early game Add more pets with unique bonuses Add more relics and relic synergies Improve the tutorial and new player guidance Polish the forge screen and feedback effects Add more clear tooltips and explanations Mid-Term Goals Expand the Archive and collection systems Add more guild contracts and progression objectives Add more forge events and cursed modifiers Improve ascension with more meaningful choices Add more audio feedback for crafting, relics, pets, and upgrades Improve the overall presentation and animations Long-Term Ideas More advanced build paths Special oath-based challenge runs More lore around the Oathhall, relics, pets, and forge Seasonal or limited-time forge events More player customization and progression depth ๐พ Save System Your progress is saved locally in your browser. You can also use Export Save and Import Save in the Settings menu to back up your progress or move it to another browser. Since this is an early prototype, exporting your save before major updates is recommended. ๐ฎ Controls Mouse Touch ๐ฌ Feedback Welcome If you try the game, feel free to leave a comment. Even small feedback helps: What felt fun? What felt confusing? What should be added next? Did anything break? Would you keep playing after the first session? Thank you for trying OATHHALL: Forge Clicker.
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