
What I never said
AVAILABLE IN ENGLISH AND SPANISH What I Never Said is a short, cozy 3D diorama puzzle about learning to say no. A young woman climbs up to her family's dusty attic to look for her dad's business keys. Up there she finds her old piggy bank, the one she filled for years to become an artist. It's empty. Where did all that money go? To find out, you rebuild the attic piece by piece across three chapters: Childhood, Adolescence and Career. Every object you place brings back a memory, told in her own voice: her grandmother's music box, a stuffed otter, an old MP3 player, a camera full of photos she's never in. Bit by bit a pattern appears: a whole life spent saying yes to everyone else. Maybe it's not too late to finally decide for herself. HOW TO PLAY - Drag each piece from the tray on the right to its white outline. - Tap the glowing furniture to open it: it hides pieces and drawings. - Drag on empty space (or WASD / arrows) to rotate; mouse wheel (or Q / E) to zoom. - H = hint · Esc = pause (drawings album, options and achievements). - Gamepad: left stick = pointer, A = click, right stick = rotate, triggers = zoom. TEAM - Eva Fernandez Valero: 3D Modelling & Textures - Inés Jackson Martín: 3D Modelling & Textures - Carmen Esteban Fernandez-Vicenti: Concept Art & 2D Art - Sandra García Martín: Concept Art & Texture Artist - Ana Climent Sapena: Production, Programming & Design - Anaïs Soriano Gimeno: Composer, Sound Designer & Voice Actress (voices, music and sound effects)
Kampu <3 5 followers· portfolio 7 View creator →





