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Contractual (Working Title)

Current Build: Alpha0.1.7, patch notes in the Devlog and .zip folder Contractual is a project I'm working on in my spare time, along with other projects you can see on my Twitter @heavymaterial The project as it stands focuses on a mixture of gameplay styles from old classics and mistakes being fatal. Enemies will vary over time and new types will be implemented to diversify gameplay and strategy, as well as increasing the difficulty. This game takes heavy inspiration from the likes of: Hotline Miami, Doom, Quake, Butcher and Deadbolt. Controls: WASD - up, down, left and right motionMouseButtonLeft - shootMouseButtonRight - meleeMouseWheelUp/Down - zoom in/outG - Drop current keycardR - to restart at when deadEscape - to close the game at any timeEnter/MouseButtonLeft/Space - to proceed at the score screen Gameplay: -Clear each level of enemies in order to advance into the next level, use corresponding keycards to unlock doors -Explosive barrels can be used to clear groups of enemies and crates can be destroyed to see the contents within them -Green pickups are ammo, +1 with each pickup -Gold pickups are points that contribute towards your combo chain, you can stratigically pick these up in order to keep your combo climbing, tougher enemies offer better combo extensions and score -Red pickups are timed powerups that grant you a different weapon type There will be bugs and unintended occurances, everything is subject to change.

heavymaterial View creator →
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